Most maps feature ground, air and naval battles and therefore lead to a very varied game with lots of different units and play styles. A more detailed feature list can be found here. Although being based on a outdated engine, the visual aspects were increased (new very detailed models and handmade textures with a distinctive theme for each faction) and the controls/gui are on par with modern RTS games. In addition the TA engine allows you to dodge projectiles, which leads to very interesting and satisfying encounters. Therefore it has a lot of aspect from other RTS games like Starcraft Broodwar or C&C mixed with the streaming-resource system, which allows you to queue production. Soft counters play a major role, while still having some hard counter units. The game in general is more tactical and positional but still fast paced. For example most units benefit from a high ground advantage. Every unit has to be microed differently and the terrain plays a prominent role. Compared to the original Total Annihilation the gameplay shifted from 'macro' oriented gameplay to 'micro' oriented one (do not be afraid, there still is a lot of macro involved).